Chart.js/src/elements/element.line.js

192 lines
5.2 KiB
JavaScript

/*!
* Chart.js
* http://chartjs.org/
* Version: {{ version }}
*
* Copyright 2015 Nick Downie
* Released under the MIT license
* https://github.com/nnnick/Chart.js/blob/master/LICENSE.md
*/
(function() {
"use strict";
var root = this,
Chart = root.Chart,
helpers = Chart.helpers;
Chart.defaults.global.elements.line = {
tension: 0.4,
backgroundColor: Chart.defaults.global.defaultColor,
borderWidth: 3,
borderColor: Chart.defaults.global.defaultColor,
borderCapStyle: 'butt',
borderDash: [],
borderDashOffset: 0.0,
borderJoinStyle: 'miter',
fill: true, // do we fill in the area between the line and its base axis
};
Chart.elements.Line = Chart.Element.extend({
draw: function() {
var vm = this._view;
var ctx = this._chart.ctx;
var first = this._children[0];
var last = this._children[this._children.length - 1];
ctx.save();
// Draw the background first (so the border is always on top)
helpers.each(this._children, function(point, index) {
var previous = helpers.previousItem(this._children, index);
var next = helpers.nextItem(this._children, index);
// First point moves to it's starting position no matter what
if (!index) {
ctx.moveTo(point._view.x, vm.scaleZero);
}
// Skip this point, draw to scaleZero, move to next point, and draw to next point
if (point._view.skip && !this.loop) {
ctx.lineTo(previous._view.x, vm.scaleZero);
ctx.moveTo(next._view.x, vm.scaleZero);
return;
}
// The previous line was skipped, so just draw a normal straight line to the point
if (previous._view.skip) {
ctx.lineTo(point._view.x, point._view.y);
return;
}
// Draw a bezier to point
if (vm.tension > 0 && index) {
//ctx.lineTo(point._view.x, point._view.y);
ctx.bezierCurveTo(
previous._view.controlPointNextX,
previous._view.controlPointNextY,
point._view.controlPointPreviousX,
point._view.controlPointPreviousY,
point._view.x,
point._view.y
);
return;
}
// Draw a straight line to the point
ctx.lineTo(point._view.x, point._view.y);
}, this);
// For radial scales, loop back around to the first point
if (this._loop) {
// Draw a bezier line
if (vm.tension > 0 && !first._view.skip) {
ctx.bezierCurveTo(
last._view.controlPointNextX,
last._view.controlPointNextY,
first._view.controlPointPreviousX,
first._view.controlPointPreviousY,
first._view.x,
first._view.y
);
return;
}
// Draw a straight line
ctx.lineTo(first._view.x, first._view.y);
}
// If we had points and want to fill this line, do so.
if (this._children.length > 0 && vm.fill) {
//Round off the line by going to the base of the chart, back to the start, then fill.
ctx.lineTo(this._children[this._children.length - 1]._view.x, vm.scaleZero);
ctx.lineTo(this._children[0]._view.x, vm.scaleZero);
ctx.fillStyle = vm.backgroundColor || Chart.defaults.global.defaultColor;
ctx.closePath();
ctx.fill();
}
// Now draw the line between all the points with any borders
ctx.lineCap = vm.borderCapStyle || Chart.defaults.global.elements.line.borderCapStyle;
// IE 9 and 10 do not support line dash
if (ctx.setLineDash) {
ctx.setLineDash(vm.borderDash || Chart.defaults.global.elements.line.borderDash);
}
ctx.lineDashOffset = vm.borderDashOffset || Chart.defaults.global.elements.line.borderDashOffset;
ctx.lineJoin = vm.borderJoinStyle || Chart.defaults.global.elements.line.borderJoinStyle;
ctx.lineWidth = vm.borderWidth || Chart.defaults.global.elements.line.borderWidth;
ctx.strokeStyle = vm.borderColor || Chart.defaults.global.defaultColor;
ctx.beginPath();
helpers.each(this._children, function(point, index) {
var previous = helpers.previousItem(this._children, index);
var next = helpers.nextItem(this._children, index);
if (!index) {
ctx.moveTo(point._view.x, vm.scaleZero);
}
// Skip this point and move to the next points zeroPoint
if (point._view.skip && !this.loop) {
ctx.moveTo(next._view.x, vm.scaleZero);
return;
}
// Previous point was skipped, just move to the point
if (previous._view.skip) {
ctx.moveTo(point._view.x, point._view.y);
return;
}
// Draw a bezier line to the point
if (vm.tension > 0 && index) {
ctx.bezierCurveTo(
previous._view.controlPointNextX,
previous._view.controlPointNextY,
point._view.controlPointPreviousX,
point._view.controlPointPreviousY,
point._view.x,
point._view.y
);
return;
}
// Draw a straight line to the point
ctx.lineTo(point._view.x, point._view.y);
}, this);
if (this._loop && !first._view.skip) {
// Draw a bezier line to the first point
if (vm.tension > 0) {
ctx.bezierCurveTo(
last._view.controlPointNextX,
last._view.controlPointNextY,
first._view.controlPointPreviousX,
first._view.controlPointPreviousY,
first._view.x,
first._view.y
);
return;
}
// Draw a straight line to the first point
ctx.lineTo(first._view.x, first._view.y);
}
ctx.stroke();
ctx.restore();
},
});
}).call(this);