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281 lines
8.3 KiB
JavaScript
281 lines
8.3 KiB
JavaScript
import {isNullOrUndef} from '../helpers/helpers.core';
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import {almostEquals, almostWhole, niceNum, _decimalPlaces, _setMinAndMaxByKey, sign} from '../helpers/helpers.math';
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import Scale from '../core/core.scale';
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import {formatNumber} from '../helpers/helpers.intl';
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import {_addGrace} from '../helpers/helpers.options';
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/**
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* Generate a set of linear ticks for an axis
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* 1. If generationOptions.min, generationOptions.max, and generationOptions.step are defined:
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* if (max - min) / step is an integer, ticks are generated as [min, min + step, ..., max]
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* Note that the generationOptions.maxCount setting is respected in this scenario
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*
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* 2. If generationOptions.min, generationOptions.max, and generationOptions.count is defined
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* spacing = (max - min) / count
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* Ticks are generated as [min, min + spacing, ..., max]
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*
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* 3. If generationOptions.count is defined
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* spacing = (niceMax - niceMin) / count
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*
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* 4. Compute optimal spacing of ticks using niceNum algorithm
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*
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* @param generationOptions the options used to generate the ticks
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* @param dataRange the range of the data
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* @returns {object[]} array of tick objects
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*/
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function generateTicks(generationOptions, dataRange) {
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const ticks = [];
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// To get a "nice" value for the tick spacing, we will use the appropriately named
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// "nice number" algorithm. See https://stackoverflow.com/questions/8506881/nice-label-algorithm-for-charts-with-minimum-ticks
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// for details.
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const MIN_SPACING = 1e-14;
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const {step, min, max, precision, count, maxTicks} = generationOptions;
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const unit = step || 1;
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const maxSpaces = maxTicks - 1;
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const {min: rmin, max: rmax} = dataRange;
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const minDefined = !isNullOrUndef(min);
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const maxDefined = !isNullOrUndef(max);
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const countDefined = !isNullOrUndef(count);
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let spacing = niceNum((rmax - rmin) / maxSpaces / unit) * unit;
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let factor, niceMin, niceMax, numSpaces;
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// Beyond MIN_SPACING floating point numbers being to lose precision
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// such that we can't do the math necessary to generate ticks
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if (spacing < MIN_SPACING && !minDefined && !maxDefined) {
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return [{value: rmin}, {value: rmax}];
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}
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numSpaces = Math.ceil(rmax / spacing) - Math.floor(rmin / spacing);
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if (numSpaces > maxSpaces) {
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// If the calculated num of spaces exceeds maxNumSpaces, recalculate it
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spacing = niceNum(numSpaces * spacing / maxSpaces / unit) * unit;
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}
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if (!isNullOrUndef(precision)) {
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// If the user specified a precision, round to that number of decimal places
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factor = Math.pow(10, precision);
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spacing = Math.ceil(spacing * factor) / factor;
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}
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niceMin = Math.floor(rmin / spacing) * spacing;
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niceMax = Math.ceil(rmax / spacing) * spacing;
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if (minDefined && maxDefined && step && almostWhole((max - min) / step, spacing / 1000)) {
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// Case 1: If min, max and stepSize are set and they make an evenly spaced scale use it.
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// spacing = step;
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// numSpaces = (max - min) / spacing;
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numSpaces = Math.min((max - min) / spacing, maxTicks);
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spacing = (max - min) / numSpaces;
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niceMin = min;
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niceMax = max;
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} else if (countDefined) {
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// Cases 2 & 3, we have a count specified. Handle optional user defined edges to the range.
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// Sometimes these are no-ops, but it makes the code a lot clearer
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// and when a user defined range is specified, we want the correct ticks
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niceMin = minDefined ? min : niceMin;
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niceMax = maxDefined ? max : niceMax;
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numSpaces = count - 1;
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spacing = (niceMax - niceMin) / numSpaces;
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} else {
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// Case 4
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numSpaces = (niceMax - niceMin) / spacing;
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// If very close to our rounded value, use it.
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if (almostEquals(numSpaces, Math.round(numSpaces), spacing / 1000)) {
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numSpaces = Math.round(numSpaces);
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} else {
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numSpaces = Math.ceil(numSpaces);
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}
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}
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// The spacing will have changed in cases 1, 2, and 3 so the factor cannot be computed
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// until this point
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factor = Math.pow(10, isNullOrUndef(precision) ? _decimalPlaces(spacing) : precision);
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niceMin = Math.round(niceMin * factor) / factor;
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niceMax = Math.round(niceMax * factor) / factor;
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let j = 0;
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if (minDefined) {
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ticks.push({value: min});
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// If the niceMin is smaller than min, skip it
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if (niceMin < min) {
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j++;
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}
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// If the next nice tick is close to min, skip that too
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if (almostWhole(Math.round((niceMin + j * spacing) * factor) / factor / min, spacing / 1000)) {
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j++;
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}
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}
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for (; j < numSpaces; ++j) {
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ticks.push({value: Math.round((niceMin + j * spacing) * factor) / factor});
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}
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if (maxDefined) {
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// If the previous tick is close to max, replace it with max, else add max
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if (almostWhole(ticks[ticks.length - 1].value / max, spacing / 1000)) {
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ticks[ticks.length - 1].value = max;
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} else {
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ticks.push({value: max});
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}
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} else {
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ticks.push({value: niceMax});
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}
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return ticks;
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}
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export default class LinearScaleBase extends Scale {
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constructor(cfg) {
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super(cfg);
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/** @type {number} */
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this.start = undefined;
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/** @type {number} */
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this.end = undefined;
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/** @type {number} */
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this._startValue = undefined;
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/** @type {number} */
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this._endValue = undefined;
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this._valueRange = 0;
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}
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parse(raw, index) { // eslint-disable-line no-unused-vars
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if (isNullOrUndef(raw)) {
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return null;
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}
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if ((typeof raw === 'number' || raw instanceof Number) && !isFinite(+raw)) {
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return null;
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}
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return +raw;
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}
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handleTickRangeOptions() {
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const me = this;
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const {beginAtZero, stacked} = me.options;
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const {minDefined, maxDefined} = me.getUserBounds();
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let {min, max} = me;
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const setMin = v => (min = minDefined ? min : v);
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const setMax = v => (max = maxDefined ? max : v);
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if (beginAtZero || stacked) {
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const minSign = sign(min);
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const maxSign = sign(max);
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if (minSign < 0 && maxSign < 0) {
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setMax(0);
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} else if (minSign > 0 && maxSign > 0) {
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setMin(0);
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}
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}
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if (min === max) {
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setMax(max + 1);
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if (!beginAtZero) {
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setMin(min - 1);
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}
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}
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me.min = min;
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me.max = max;
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}
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getTickLimit() {
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const me = this;
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const tickOpts = me.options.ticks;
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// eslint-disable-next-line prefer-const
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let {maxTicksLimit, stepSize} = tickOpts;
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let maxTicks;
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if (stepSize) {
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maxTicks = Math.ceil(me.max / stepSize) - Math.floor(me.min / stepSize) + 1;
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} else {
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maxTicks = me.computeTickLimit();
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maxTicksLimit = maxTicksLimit || 11;
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}
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if (maxTicksLimit) {
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maxTicks = Math.min(maxTicksLimit, maxTicks);
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}
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return maxTicks;
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}
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/**
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* @protected
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*/
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computeTickLimit() {
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return Number.POSITIVE_INFINITY;
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}
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buildTicks() {
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const me = this;
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const opts = me.options;
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const tickOpts = opts.ticks;
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// Figure out what the max number of ticks we can support it is based on the size of
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// the axis area. For now, we say that the minimum tick spacing in pixels must be 40
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// We also limit the maximum number of ticks to 11 which gives a nice 10 squares on
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// the graph. Make sure we always have at least 2 ticks
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let maxTicks = me.getTickLimit();
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maxTicks = Math.max(2, maxTicks);
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const numericGeneratorOptions = {
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maxTicks,
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min: opts.min,
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max: opts.max,
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precision: tickOpts.precision,
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step: tickOpts.stepSize,
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count: tickOpts.count,
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};
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const ticks = generateTicks(numericGeneratorOptions, _addGrace(me, opts.grace));
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// At this point, we need to update our max and min given the tick values,
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// since we probably have expanded the range of the scale
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if (opts.bounds === 'ticks') {
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_setMinAndMaxByKey(ticks, me, 'value');
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}
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if (opts.reverse) {
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ticks.reverse();
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me.start = me.max;
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me.end = me.min;
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} else {
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me.start = me.min;
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me.end = me.max;
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}
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return ticks;
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}
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/**
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* @protected
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*/
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configure() {
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const me = this;
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const ticks = me.ticks;
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let start = me.min;
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let end = me.max;
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super.configure();
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if (me.options.offset && ticks.length) {
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const offset = (end - start) / Math.max(ticks.length - 1, 1) / 2;
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start -= offset;
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end += offset;
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}
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me._startValue = start;
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me._endValue = end;
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me._valueRange = end - start;
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}
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getLabelForValue(value) {
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return formatNumber(value, this.options.locale);
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}
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}
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