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Call tooltip update even when tooltip has no active elements
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@ -112,7 +112,7 @@
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}
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},
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buildScales: function buildScales() {
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// Map of scale ID to scale object so we can lookup later
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// Map of scale ID to scale object so we can lookup later
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this.scales = {};
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// Build the x axes
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@ -375,7 +375,8 @@
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// Find Active Elements for hover and tooltips
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if (e.type == 'mouseout') {
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this.active = this.tooltipActive = [];
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this.active = this.lastActive = [];
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this.tooltipActive = this.lastTooltipActive = [];
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} else {
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this.active = function() {
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switch (this.options.hover.mode) {
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@ -466,11 +467,11 @@
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_active: this.tooltipActive,
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});
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this.tooltip.update();
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} else {
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// Inactive
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this.tooltip._model.opacity = 0;
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}
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this.tooltip.update();
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}
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// Hover animations
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@ -492,16 +493,15 @@
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}, this);
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// If entering, leaving, or changing elements, animate the change via pivot
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if ((!this.lastActive.length && this.active.length) ||
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(this.lastActive.length && !this.active.length) ||
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(this.lastActive.length && this.active.length && changed) ||
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(!this.lastTooltipActive.length && this.tooltipActive.length) ||
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(this.lastTooltipActive.length && !this.tooltipActive.length) ||
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(this.lastTooltipActive.length && this.tooltipActive.length && changed)) {
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if ((this.lastActive.length !== this.active.length) ||
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(this.lastActive.length === this.active.length && changed) ||
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(this.lastTooltipActive.length !== this.tooltipActive.length) ||
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(this.lastTooltipActive.length === this.tooltipActive.length && changed)) {
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this.stop();
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console.log('render');
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// We only need to render at this point. Updating will cause scales to be recomputed generating flicker & using more
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// We only need to render at this point. Updating will cause scales to be recomputed generating flicker & using more
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// memory than necessary.
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this.render(this.options.hover.animationDuration, true);
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}
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