// // HUD.swift // Bark // // Created by huangfeng on 2023/3/6. // Copyright © 2023 Fin. All rights reserved. // import SVProgressHUD import UIKit class BarkProgressHUD: SVProgressHUD { override class func displayDuration(for string: String?) -> TimeInterval { return min(Double((string ?? "").utf8.count) * 0.06 + 0.5, 5.0) } } open class ProgressHUD: NSObject { open class func show() { BarkProgressHUD.show() } open class func showWithClearMask() { BarkProgressHUD.show() } open class func dismiss() { BarkProgressHUD.dismiss() } open class func showWithStatus(_ status: String!) { BarkProgressHUD.show(withStatus: status) } open class func success(_ status: String!) { BarkProgressHUD.showSuccess(withStatus: status) } open class func error(_ status: String!) { BarkProgressHUD.showError(withStatus: status) } open class func inform(_ status: String!) { BarkProgressHUD.showInfo(withStatus: status) } } public func HUDSuccess(_ status: String?) { ProgressHUD.success(status ?? "") } public func HUDError(_ status: String?) { ProgressHUD.error(status ?? "") } public func HUDInform(_ status: String?) { ProgressHUD.inform(status ?? "") } public func HUDShow() { ProgressHUD.show() } public func HUDShowWithStatus(_ status: String!) { ProgressHUD.showWithStatus(status) } public func HUDDismiss() { ProgressHUD.dismiss() }