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调整代码
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@ -104,29 +104,67 @@ class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterD
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}
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}
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private func notificatonHandler(userInfo: [AnyHashable: Any]) {
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private func notificatonHandler(userInfo: [AnyHashable: Any]) {
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let viewController = Client.shared.currentSnackbarController
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func presentController() {
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let alert = (userInfo["aps"] as? [String: Any])?["alert"] as? [String: Any]
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let title = alert?["title"] as? String
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let subtitle = alert?["subtitle"] as? String
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let body = alert?["body"] as? String
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let url: URL? = {
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if let url = userInfo["url"] as? String {
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return URL(string: url)
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}
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return nil
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}()
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if let action = userInfo["action"] as? String, action == "none" {
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if let action = userInfo["action"] as? String, action == "none" {
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return
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return
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}
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}
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// URL 直接打开
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// URL 直接打开
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if let url = url {
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if let url = try? (userInfo["url"] as? String)?.asURL() {
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Client.shared.openUrl(url: url)
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Client.shared.openUrl(url: url)
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return
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return
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}
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}
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alertNotification(userInfo: userInfo)
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// 设置 -1 可以清除应用角标,但不清除通知中心的推送
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// 设置 0 会将通知中心的所有推送一起清空掉
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UIApplication.shared.applicationIconBadgeNumber = -1
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
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if url.scheme?.lowercased() == "bark" && url.host?.lowercased() == "addserver" {
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// 提取参数
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let queryItems = URLComponents(url: url, resolvingAgainstBaseURL: false)?.queryItems
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let address = queryItems?.first(where: { $0.name == "address" })?.value
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// 处理添加服务器的逻辑
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if let serverAddress = try? address?.asURL() {
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let server = Server(address: serverAddress.absoluteString, key: "")
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ServerManager.shared.addServer(server: server)
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ServerManager.shared.setCurrentServer(serverId: server.id)
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ServerManager.shared.syncAllServers()
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HUDSuccess(NSLocalizedString("AddedSuccessfully"))
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}
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return true
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}
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return false
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}
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}
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extension AppDelegate {
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func alertNotification(userInfo: [AnyHashable: Any]) {
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let alert = (userInfo["aps"] as? [String: Any])?["alert"] as? [String: Any]
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let title = alert?["title"] as? String
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let subtitle = alert?["subtitle"] as? String
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let body = alert?["body"] as? String
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let url = try? (userInfo["url"] as? String)?.asURL()
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let alertController = UIAlertController(title: title, message: body, preferredStyle: .alert)
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let alertController = UIAlertController(title: title, message: body, preferredStyle: .alert)
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alertController.addAction(UIAlertAction(title: NSLocalizedString("CopyContent"), style: .default, handler: { _ in
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alertController.addAction(UIAlertAction(title: NSLocalizedString("CopyContent"), style: .default, handler: { _ in
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if let copy = userInfo["copy"] as? String {
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if let copy = userInfo["copy"] as? String {
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@ -168,54 +206,14 @@ class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterD
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}))
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}))
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel"), style: .cancel, handler: nil))
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel"), style: .cancel, handler: nil))
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viewController?.present(alertController, animated: true, completion: nil)
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let viewController = Client.shared.currentSnackbarController
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}
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if let presentedController = viewController?.presentedViewController {
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if let presentedController = viewController?.presentedViewController {
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presentedController.dismiss(animated: false) {
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presentedController.dismiss(animated: false) {
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presentController()
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viewController?.present(alertController, animated: true, completion: nil)
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}
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}
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} else {
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} else {
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presentController()
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viewController?.present(alertController, animated: true, completion: nil)
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}
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}
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}
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// 设置 -1 可以清除应用角标,但不清除通知中心的推送
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// 设置 0 会将通知中心的所有推送一起清空掉
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UIApplication.shared.applicationIconBadgeNumber = -1
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
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if url.scheme?.lowercased() == "bark" && url.host?.lowercased() == "addserver" {
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// 提取参数
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let queryItems = URLComponents(url: url, resolvingAgainstBaseURL: false)?.queryItems
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let address = queryItems?.first(where: { $0.name == "address" })?.value
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// 处理添加服务器的逻辑
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if let serverAddress = try? address?.asURL() {
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let server = Server(address: serverAddress.absoluteString, key: "")
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ServerManager.shared.addServer(server: server)
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ServerManager.shared.setCurrentServer(serverId: server.id)
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ServerManager.shared.syncAllServers()
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HUDSuccess(NSLocalizedString("AddedSuccessfully"))
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}
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return true
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}
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return false
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}
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}
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}
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