// Modules to control application life and create native browser window const { app, BrowserWindow, Menu } = require('electron'); global.APP_ENV = 'dev'; if (APP_ENV === 'production') { require('./update')(); } // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow; function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({ width: 1100, height: 728, icon: `${__dirname}/icons/icon.png`, autoHideMenuBar: true, webPreferences: { nodeIntegration: true, }, }); // and load the index.html of the app. if (APP_ENV === 'production') { // mainWindow.loadFile('index.html'); mainWindow.loadURL(`file://${__dirname}/index.html?version=${app.getVersion()}`); } else { mainWindow.loadURL(`http://localhost:9988/?version=${app.getVersion()}`); } // Open the DevTools. // mainWindow.webContents.openDevTools(); // Emitted when the window is closed. mainWindow.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null; }); // const contents = mainWindow.webContents; // // contents.openFindWindow(); // contents.findInPage('133'); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit(); } }); app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow(); } }); // for mac copy paset shortcut if ((process.platform === 'darwin') && (APP_ENV === 'production')) { const template = [{ label: 'Edit', submenu: [ { label: 'Undo', accelerator: 'CmdOrCtrl+Z', selector: 'undo:' }, { label: 'Redo', accelerator: 'Shift+CmdOrCtrl+Z', selector: 'redo:' }, { type: 'separator' }, { label: 'Cut', accelerator: 'CmdOrCtrl+X', selector: 'cut:' }, { label: 'Copy', accelerator: 'CmdOrCtrl+C', selector: 'copy:' }, { label: 'Paste', accelerator: 'CmdOrCtrl+V', selector: 'paste:' }, { label: 'Select All', accelerator: 'CmdOrCtrl+A', selector: 'selectAll:' }, { label: 'Quit', accelerator: 'CmdOrCtrl+Q', click () { app.quit(); } } ] }]; menu = Menu.buildFromTemplate(template); Menu.setApplicationMenu(menu); } // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.